Video and Sound Production -Project 1

17/04/20 - 01/05/20 (Week 1 - Week 3)
Atiqah Farzana Binti Syalleh Karimyee (0336740)
Video and Sound Production
Project 1



LECTURE NOTES

Week 1 (17/04/20)

The first lecture is about the basics of sound fundamentals. Mr. Razif gave an in-depth explanation of how the properties of sounds works, travels and how we hear it. We also learnt how to use Adobe Audition to edit a particular audio in different ways. Through the parametric equalizer, we could boost or cut down the bass, treble and mid-tones to achieve the specific sound that we want.


Fig. 1.1 Lecture - Sound Fundamentals


Fig. 1.2 Tutorial - Parametric Equalizer


Week 2 (24/04/20)

Sound shaping allows us to modify an audio to sound like something else, such as a telephone call or a walkie-talkie. Firstly, we must analyse, breakdown, and identify the characteristics of what we want to modify the audio to, then only will we get a clearer idea on how to change it.

Fig. 1.3 Lecture and Tutorial - Sound Shaping

Week 3 (01/05/20)


As today is a public holiday, we didn't have class. However, Mr. Razif posted a lecture and tutorial video for us to learn new sound design techniques.

We learnt 5 new techniques which are:
  1. Layering
  2. Time stretching
  3. Pitch shifting
  4. Reversing
  5. Mouth it

Fig. 1.4 Lecture - Sound Design Techniques PDF

Fig. 1.5 Lecture - Sound Design Techniques 

Fig. 1.6 Tutorial - Sound Design Techniques Demo

Fig. 1.7 Tutorial - Exporting Audios



INSTRUCTIONS

Module Information Booklet:







EXERCISE

Week 1 (17/04/20)

Mr. Razif gave us a few audio files to listen to. We had to open them in Adobe Audition and use the equalizer tool to match the "flat" file with the other 6 audio files.

The earphones I use are the Haylou-GT1 wireless earbuds.

Fig 2.1 EQ1


Fig 2.2 EQ2


Fig 2.3 EQ3


Fig 2.4 EQ4


Fig 2.5 EQ5


Fig 2.6 EQ6

Week 2 (24/04/20)

Sound shaping exercise

We had to 'shape' a few voice recordings to match the following scenarios:
  • Voice of a telephone call
  • Voice coming from inside a closet or closed room
  • Voice of a walkie-talkie
  • Voice in a big stadium
  • Voice in a toilet/shower/bathroom
Mr. Razif gave us an in-depth tutorial on how to use the parametric equalizer, and he even gave a demo on the telephone call and the closed room sound-shaping techniques. 

Firstly, we must analyse, breakdown, and identify the characteristics of what we want to modify the audio to, then only will we get a clearer idea on how to change it.

Telephone call

An old, wired telephone does not have the same quality of sound as modern mobile phones do. Because the audio travels through the wire, the audio is not very sharp especially when going through far distances. This results in a much harsher audio which may sound nasally at times.

I reduced the bass and treble, and boosted the mid-tones.

Fig 2.7 Telephone Call



In a room

An audio coming from another room would be soft and muffled, so I cut the mids and treble in the parametric equalizer. I also boosted the bass to make the voice more muffled.

Fig 2.8 In a Room



Explosion
By boosting the bass, I am able to get a louder and more powerful explosion sound. However, this clips the audio which means the sound goes above 0 decibels (any audio over that will be removed). To make sure the audio doesn't clip, I had to use a hard limiter to adjust it a bit.


Fig 2.9 Explosion

Fig 2.10 Hard Limiter



Walkie-talkie

A walkie-talkie is similar to a telephone call, but with more of a radio sound and sometimes with static. This means the sound quality is much lower. I had a bit of difficulty with this one, but luckily there was actually a preset called 'old time radio' which I used. I tweaked it a bit so it doesn't sound so extreme. 

Fig 2.11 Walkie-Talkie



Big stadium

The bass and treble is cut, while the mid-tone is boosted for an echo-y effect. To add even more echo, we used the 'reverb' effect. The longer the sound takes to reach you, the delay will cause an echo. In the same manner, a shorter distance will cause a reverb. I added a 'medium concert hall (crisp)' preset to mine to make it sound even more echo-y.


Fig 2.12 Big Stadium

Fig 2.13 Full Reverb



Toilet/shower/bathroom

A large space will have an echo, but a smaller space will cause a reverb. An audio in a small space such as a bathroom will have a sort of 'bounce' to it. I also added the preset 'in the shower (2)' for the extra reverb.

Fig 2.14 Toilet/shower/bathroom

Fig 2.15 Full Reverb



Week 3 (01/05/20)

Sound design techniques

Even though today was a public holiday, we were still given a few exercises to do. With the 5 new sound design techniques we learnt, we had to apply it to a few audios.

5 new sound design techniques:
  1. Layering
  2. Time stretching
  3. Pitch shifting
  4. Reversing
  5. Mouth it
The exercises we had to do were:
  1. Variation of punch file (from one punch file)
  2. Monster or alien voice (from one voice recording)
  3. Deep rich explosion (from one lofi explosion sound)

1. Variation of punches

Instead of just using one punch audio, Mr. Razif told us to make a combo-punch sound like what you would hear in a video game. I put three punches together with each punch sound louder and stronger.

Fig 2.16 3 Punches - Multitrack

For the first punch, I didn't change anything. I boosted the bass for the 2nd punch, and boosted it even more for the 3rd one.

Fig 2.17 3 Punches - 2EQ


Fig 2.18 3 Punches - 3EQ



2. Monster or alien voice

We were to play around with the different effects in the modulation tab, specifically 'flanger'. There was a preset called 'too many pills' which gave the perfect alien-sounding effect. I also used the pitch shifter to make the audio sound deeper just to make it sound scarier.

Fig 2.19 Flanger Effect
Fig 2.20 Pitch Shifter



3. Deep rich explosion

Mr. Razif gave us a demo in the tutorial on how to layer different audios to create a more dimensional sound. To make things interesting, the start is actually a reversed version of the explosion, followed up with the actual explosion. The fade-in and out for each audio makes the sound blend in better.

Fig 2.21 Explosion - Multitrack



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